Three Body

Words

38 words, each in a sentence or two, with the chapter that uses it.

action
A total added up along a path: the motion in it minus the pull, summed over the whole trip. Nature's paths make it as small as possible, which is how the figure-eight orbit was proved to exist without solving anything. — The ones that come back around
angular momentum
How much spin a system has, counted around a chosen point. It never changes, which is why three bodies with any spin at all can never all meet at one place. — Ten things that never change
barycentre
The balance point of a group of bodies. For two bodies alone it either sits still or coasts in a straight line forever, whatever the two get up to. — Two is easy
central configuration
An arrangement of bodies that can spin without changing shape. For three bodies there are five: three straight lines and two triangles. — The two ways three rocks can hold a shape
chaos
Nearby starts drifting apart at an exponential rate. Not randomness — the same start always gives the same path — but it puts an expiry date on any prediction. — A hair's difference, and a different sky
conic section
Circle, ellipse, parabola, hyperbola: the shapes you get by slicing a cone, and exactly the shapes a two-body orbit can take. — Two is easy
conserved quantity
Something about a system that never changes as it moves — energy, momentum, spin. Each one found is one unknown removed. Three bodies have ten and, by Bruns' theorem, no more of the usable kind. — Ten things that never change
double precision
The sixteen-or-so digits a computer normally carries. Enough for most work, and in a chaotic triple the error in the last digit grows to swamp the first one. — So you step it
eccentricity
How stretched an orbit is. Zero is a circle, near one is a long cigar, one or more and the body leaves and does not return. — Two is easy
ejection
The usual ending for three bodies thrown together: one leaves for good and the other two are left in a tighter pair. — What usually happens
energy
Motion plus pull, added up. Negative means bound together, positive means the system will come apart. It cannot change, which makes it the audit on any computed orbit. — Ten things that never change
ephemeris
A table of where the bodies will be, at stated times. What astronomers actually want, and what stepping the equations produces. — So you step it
figure-eight orbit
Three equal weights chasing one another around a single figure-eight track, with no overall spin. Found by computer in 1993, proved to exist in 2000. — The ones that come back around
gravitational constant
G, the number that sets how strong gravity is: 6.674 30 × 10⁻¹¹ in metres, kilograms and seconds. The least precisely known of the fundamental constants. — Everything pulls on everything
hierarchical triple
A close pair with a distant third body. The stable way to arrange three bodies, and the arrangement of the Sun, the Earth and the Moon. — What usually happens
Hill sphere
How far a planet's grip reaches before the Sun wins. About 1.5 million km for the Earth; the Moon orbits at a quarter of that. — Two big, one small
homoclinic tangle
The infinitely folded crossing pattern Poincaré found in 1890 and declined to draw. The first sight of chaos in mathematics. — A hair's difference, and a different sky
inverse square
A quantity that falls off as the square of the distance. Twice as far, a quarter as strong. Gravity and light both do it, for the same geometric reason. — Everything pulls on everything
Jacobi constant
The one quantity a light third body cannot change in the rotating frame. It fixes which regions the body is shut out of. — Two big, one small
KAM theorem
Kolmogorov, Arnold and Moser: in a system close to a solvable one, most orbits keep their shape under small disturbances and the rest go chaotic. Named for all three, proved over nine years. — A hair's difference, and a different sky
Kozai–Lidov mechanism
A distant third body tilted more than about 39 degrees trades its tilt for stretch in the inner orbit, cycling it between round and elongated. — What usually happens
Lagrange point
One of five places where a light body can keep station with two heavy ones. L1, L2 and L3 sit on the line through the pair and need correcting; L4 and L5 sit at the triangle corners and hold. — Two big, one small
leapfrog
The stepping method that kicks by half a step, drifts a whole step, then kicks again. Cheap, symplectic, and it does not leak energy. Every animation on this site runs it. — So you step it
Lyapunov time
How long it takes a small error to grow by a factor of about three. The shelf life of a prediction: about five million years for the inner solar system. — A hair's difference, and a different sky
n-body problem
The same question for any number of bodies. Two is solved, three is this site, and a hundred billion is a galaxy — which is oddly easier to describe than three. — What it is not
periodic orbit
A motion that returns to its exact starting positions and speeds and then repeats. Two bodies always do it; three bodies do it only for special starts, of which thousands are now known. — The ones that come back around
perturbation
Treating a hard problem as an easy one plus a small correction. How the Moon's motion was worked out for two centuries, and how a spacecraft's path is planned. — Two big, one small
Poincaré section
Instead of watching the whole path, mark the spot every time it crosses a chosen plane. Order shows up as curves and loops; chaos shows up as a scatter of dots. — A hair's difference, and a different sky
reduced mass
The single weight that makes a two-body problem behave like one body: the product of the two divided by their sum. — Two is easy
regularisation
Changing variables so that a collision, where the equations divide by zero, turns into something a calculation can pass through. Levi-Civita, 1903. — So you step it
restricted three-body problem
The case where the third body is too light to pull back. Two heavy bodies on a known orbit, one speck along for the ride, and enough structure left to draw. — Two big, one small
shape sphere
Throw away a triangle's size and which way it points, and what is left — its shape — is a point on a sphere. Collisions sit on the equator; the equilateral triangles are the poles. — The ones that come back around
singularity
A moment past which a solution stops existing. For three bodies it is always a collision; with five bodies, Xia built one with no collision in it. — Crashes, and the kind of trouble that is not a crash
softening
Adding a small constant under the distance in the equations so a close pass cannot blow up the arithmetic. A deliberate lie, used where the close passes are not the point. — So you step it
symplectic
A property of a stepping method: it preserves the geometry of the equations, so energy wobbles instead of drifting. The reason leapfrog beats the obvious method. — So you step it
Trojan
A body sitting near a planet's L4 or L5 point. Jupiter has over ten thousand catalogued; the Earth has a couple. — Two big, one small
two-body problem
Two bodies under gravity. Solved in closed form: an ellipse or its relatives, repeating forever. The only gravitational case with a napkin answer. — Two is easy
zero-velocity curve
The fence drawn by Jacobi's constant: the boundary of where a light body could go if it stopped. It cannot cross, and the gates open in a fixed order as the constant falls. — Two big, one small